Next to our Vanilla server [EU|NL] Tuxxland - Small Map we now feature a modded server [EU|NL] TuxxArena PVP
This server features a couple of pvp arena's and automatic Team Deathmatch events. There are no other mods installed.
For an impression into the pvp arena's please see the information below.
If you own your own modded server and would like to use the arena's please check the blue header links below
Harrie Melee Arena
New devblog is out!
Tuxxland has been updated. Please enjoy!
Check out the new Community Update!
Also a good time to let you know tuxxland now forces secure ssl browsing. For those who care...
New update is out! And quite early this time! Tuxxland has been updated. Check the devblog or see the changelog below.
Changelog for devblog 143
Optimized reverb zones Optimized sound recycling Increased Ceiling Light Brightness Reduced water bucket metal cost Added purple loot box Ceiling lights no longer turned off by water Increased oil barrel yield but decreased oil barrel spawn frequency Plants grow faster in Planter Boxes Plants have an increased yield when consistently exposed to water Plants do not grow very fast in shade but much quicker in sunlight Plants grow much faster under ceiling lights Corpse Flies no longer fullbright at night Wood armor cloth cost removed Junkpiles spawns have new variants RPC optimizations Clientside menu optimizations Clientside HUD optimizations Ragdolls move more smoothly Fixed player movement issues, especially jumping Removed unused components from animals Optimized particle effect spawns using prefab pooling Optimized decal spawns using prefab pooling Fixed impact particle effects not playing Reduced client side rigidbody count by 70% Removed unused complex colliders from the local player Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects Fixed layers on the bunker room placeholder art (building exploit) Fixed -window-mode exclusive Optimized all loot prefabs Optimized some static rock rendering distances Added new truck variants Fixed player preview not working in some cases Fixed code lock lights wrong in some cases Fixed rocks changing overall tint when moving Optimized deferred mesh decals
The update is finally here! Tuxxland has been updated. Please enjoy!
According to facepunch there were some problems with building the updates. They will be updating tomorrow, no time has been given.
Meanwhile check out the new Devblog
Changelog for devblog 142
Slowly fade in death screen instead of suddenly appearing Added renderinfo diagnostic command (windows) Fixed torch worldmodel high vert count Fixed hatchet worldmodel high vert count Fix burlap phys impact voice limiting Stricter voice limiting on bullet flybys Fix bear footsteps not playing when a bear is running and turning Sound occlusion can't be disabled via the console Ambience polish Added harbor monuments to the world generation Updated various monument assets Building optimizations Gib optimizations Fixed tree base snow piles not culling Fixed bypassing forced shadows with console Fixed bunker room building exploits Fixed god mode exploit Fixed construction creation message exploits Fixed high external wall placement exploit Added object instancing optimizations Fixed player rock LODs Added Distance Culling to Beds Added Distance Culling to Pookie Added Distance Culling to Rock Fixed ParticleSystems eating up cpu when disabled
This will be the map we will be using during the next month. Because we have more players we will be increasing the map size slightly. It will be a bit bigger than the previous one (2500 > 2700), but features 2 more monuments!
To join our discord voice chat server check the widget below.